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What is FreshEngine™?

 

FreshEngine™ is a high performance, close to the metal game engine specifically buit for consoles.

 

Because of its attractive price, small footprint, and performance geared toward 60fps gameplay, it is particularly well suited to handle small to medium size projects such as projects for digital distribution.

FreshEngine™ is cross platform and cross generation. We will announce the available console platforms soon.

The PC version will be provided for free to give small developers who intend to develop for consoles a starting framework so that they can create their game prototype and sign a production deal. Once they acquire official development status on a particular console, they will be able to purchase a license of FreshEngine™ for that console.

Learn more.

FreshEngine™ key features:

 

  • scriptingscripting

FreshEngine™ includes a high-level LUA scripting interface with full access to engine features. With simple LUA scripts, technical artists can create intricate and unique effects in a snap, and programmers can quickly implement game logic and interactions.
  • FreshStudioFreshStudio

The FreshStudio front-end interface allows to interact in realtime with the content running on the target platform. You can connect to a distant platform (a console devkit for instance), or emulate locally using the embedded PC viewer. Browse scene content and edit objects properties in realtime. FreshStudio includes a complete LUA script editor and a powerful LUA debugger.

  • streamingstreaming

A streaming system for streaming audio, geometries and textures from flash memory (internal or mem stick). This allows for continuous world streaming with no loading time.
  • bloombloom

A flexible layer system that allows to organize your rendering stages via simple lua scripting. Create dynamic textures, render multiple cameras, create post effects and more…
  • 32bitscolors32bitscolors

The dynamic VRAM allocator leaves room for full 32 bit color frame buffers with no performance hit for the highest quality rendering. The left image is an actual PSP™ screenshot of a scene running on FreshEngine™ PSP™, it takes less than 10 milliseconds to render. All trees are animated skinmeshes.
  • texturestextures

Transparent generation of mipchains ensures textures are always cache friendly and displayed images are clean and smooth. The included TextureViewer allows to edit/create texture packagges, check/modify texture formats, update texture packs from source files without re-exporting and more...
  • fsaa_closeupfsaa_closeup

Full-screen AA feature with 3 sub-samples per screen pixel for superior rendering quality with no significant performance hit.
  • skinmeshesskinmeshes

Fast skinning through dual GPU/CPU(Vfpu) implementation with different routines per weight. The left image shows 30 fully setup characters animated @60 fps.
  • configurableshadersconfigurableshaders

A completely customizable shader system with up to four passes per material and ALL hardware features exposed.
  • particlesparticles

A fast and powerfull particle system that includes particles to primitives collisions.

And much, much more!

Detailed specifications.

 

 

 
 

 

New PS3 720p video uploaded !  ( in Media / Video )

"A Dung's Tale" A student project using FreshEngine™PS3™ Lua scripting:

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More PSP students work coming soon!

What's new?

 

Dec 20 2009

The official release date has been delayed in order to to  improve tools, documentation and finalise the licensing terms.

Thanks for your understanding.


Nov. 24 2009

Toolchain documentation has been updated:

How to's / Animation / Use Realtime 2 bones IK solver.


Alpha version of FreshEngine™ community site is online!

Feel free to register!

 

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